Wednesday 8 December 2010

Maya Rig

I decided that i would create my own rig in maya, so that I could improve my skills and learn more about rigging. The skeleton I designed is shown below, I was pleased with how the skeleton turned out and in the second picture you can see how the skeleton could easily be positioned in the same way as the previous rig. The final picture is the skeleton after being attached to a character that I designed.


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